Cart Life Game
2021年10月28日Download here: http://gg.gg/wcm9t
*Cart Life Game Download
*Cart Life Game
*Cart Life Game Review
*Real Life Mario Kart Game
*Race a real-world Mario Kart™ through your home! Use the Nintendo Switch™ system to control your kart and watch as it reacts to what’s happening in the game as you boost and drift to victory. Your in-home course comes to life on-screen with a view from right behind the driver’s seat. Turn your home into a Mario Kart course of your design.
*Smash Karts is a 3D multiplayer kart battle game. Drive your go-kart, pick up weapons, and blow up other karts to win! Keep playing to level up and unlock new characters and prizes.
http://tvtropes.org/pmwiki/pmwiki.php/Videogame/CartLife
Kart Life: With Gio Bromante, John Bromante, Stacey Bromante, Chloe Brun-Wibaux. Kart Life, where racing dreams start early for this high-octane group of aspiring professional drivers - whizzing 70 mph through hair pin turns - while navigating a sport fraught with danger, intense rivalries, and outrageous family drama.
Go ToCart Life is a self-described ’retail simulation’ game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character’s personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.Advertisement:
Throughout the game, you’re given a look into the lives of people who are destitute and struggling for a better life. And the matter of whether or not they do get a better life is in your hands.
The characters are as follows:
* Andrus Podor, a man from Ukraine whose troubled past has fostered his addiction to cigarettes, as well as his strong attachment to his cat, Mr. Glembovski. After several troubled months, he’s decided to take over a newspaper stand to start a new life in Georgetown.
* Melanie Emberley, a woman whose sudden divorce has triggered her financial disaster and an expensive custody battle, along with severe anxiety over her daughter, Laura. Her dream of owning her own coffee shop is all that stands between her and losing her daughter
* Vinnie, an entrepreneur with a caffeine addiction and a rocky history with Georgetown. His latest in a long line of businesses, a bagel cart, has taken him back to the city yet again.Advertisement:
The creator released the game’s download link and full source code for free in 2013, making it a Freeware Game. The official websites have since been abandoned, but it’s still relatively easy to find and download.Cart Life provides examples of:
*Adult Fear: Losing the ones you love, being unable to feed yourself or pay for rent, and being estranged from your own family are the main fears present.
*Classical Anti-Hero: All three characters are normal people plagued by physical or emotional addiction. Especially prominent with Andrus, whose depression and night terrors have left him a barely-recovered emotional wreck.
*Determinator: All three player characters. Life hasn’t treated them well, but they keep going anyway.
*Deliberately Monochrome: It adds to the bleak, cynical view of the game.
*Grey-and-Gray Morality: There is no Big Bad, and every character is motivated, to varying degrees, by their own happiness and survival.Advertisement:
*I Never Told You My Name: Andrus, in his good ending, has a moment like this with George. Andrus can lie and say they were introduced, and be believed, though.
*In-Universe Game Clock: And one that is always ticking, even while paused.
*Must Have Caffeine: Vinny becomes significantly more sluggish if he can’t get his coffee.
*Must Have Nicotine Anders stops to cough every few seconds if he goes too long without smoking.
*Nightmare Sequence: Andrus has a good deal of nightmares about Caroline and his unborn child.
*Nintendo Hard: The game is exceedingly brutal, due to the many, many factors you need to juggle in order to survive, as well as the fact that time passes extremely quickly in-game.
*Not Safe for Work: Has a bit of nudity and drug use in it.
*Perpetual Poverty: The other vendors and shopkeepers in Georgetown are about as well off as you are, if not worse, throughout the game.
*Schrödinger’s Player Character: Completely averted. Pick one character, and the other two characters show up as NPCs, complete with their own shops.
*Slice of Life: Very, very hard lives.
*Story-to-Gameplay Ratio: Unusually high, considering the game is a sim. The game places a great deal of focus on your character’s life outside of their business, as well as their motivations for becoming an entrepreneur.
*Welcome to My World: Extra Credits recommended this game as a way to ’walk a mile in another’s shoes.’ There is little to deny this claim.
*Where the Hell Is Springfield?: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.IndexCart LifeDesigner(s)Richard HofmeierEngineAdventure Game StudioPlatform(s)Microsoft WindowsReleaseGenre(s)SimulationMode(s)Single-player
Cart Life is a simulationvideo game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free.[1] The game is designed on a pixel-grid in grayscale, with minimal detail, to better allow the player to deduce the mood of each of the three vendor characters.
In Cart Life the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families.
The game was received well by critics, with particular praise for the relatable characters, though some critics criticised technical issues. In 2013 Cart Life won the Independent Games FestivalSeumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative award.Gameplay[edit]
In Cart Life, players control one of three characters, each of whom has a different street vending job; Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart.[2] While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment. Players must also look after the character’s day-to-day lives, including having adequate food, drink, and sleep. Each character has unique situations to address; Melanie, for example, is a single mother of a daughter. When she’s not working, she yearns to bond more with her daughter, in the midst of her difficult busy life. She struggles to have time to walk her daughter to and from school each day, as she seeks custody on limited wages.[3]Development[edit]
Richard Hofmeier’s inspiration for the game came from aspects of his own work-life experiences, as well as from playing other games like Little Computer People and River City Ransom. He drew inspiration from Han Hoogerbrugge’s Modern Living, saying that he thought about it ’almost every day’ whilst developing Cart Life. Hofmeier credits his partner with supporting him throughout the game development.[4][5]
Cart Life is Hofmeier’s first game, drawing upon his experience as an illustrator. He developed the game in his spare time using Adventure Game Studio whilst working what he describes as a ’bunch of bad jobs’.[5] He initially planned to finish the development in 30 days but he worked on development for three years.[6] He wanted to make a game which had no high scores, points, or action, and originally envisaged it as a comedy.[5]
Of the game’s pixel art design, Hofmeier said that he did not choose it to be nostalgic but rather because he wanted players to fill in the extra details with their own thoughts and experiences, saying that it took more time and effort than other possible styles.[5][7] During development Hofmeier spoke to a number of street vendors to research their work who were enthusiastic about the creation of the game.[4]
During development Richard Hofmeier experimented with many elements which were eventually removed, including a fourth character and a number of extra stores and locations.[6] At the 2013 Independent Games Festival, Hofmeier spray-painted his own booth to instead display Porpentine’s game Howling Dogs, saying that he thought ’Cart Life had already overstayed its welcome... I wanted people to see this game.’[8]
In March 2014, with Hofmeier saying he was finished supporting the game, the game was removed from Steam while source code and game were made available for free (Freeware) on his website under the ’CART LIFE’S FREE LICENSE’, a public domain like license.[9] Hofmeier’s webpage went later offline due to the increased traffic but the game and source code was mirrored on GitHub.[10][11]Reception[edit]Aggregate scoreAggregatorScoreMetacritic79/100[12]Review scoresPublicationScoreDestructoid6.5/10[13]GameSpot7.5/10[2]GameTrailers8/10[3]PC Gamer (UK)80%[14]Digital Spy[15]National Post8.5/10[16]AwardPublicationAwardIGF 2013Seumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative [17]
Cart Life received ’generally favorable reviews’ according to the review aggregation website Metacritic[12]
Reviewers commented positively on Cart Life’s characters and mechanics. Carolyn Petit of GameSpot described the characters as ’wonderfully expressive’, particularly because of the attention to small details like eyebrow movements, and having to make tough decisions.[2] In PC Gamer UK’s review Alex Wiltshire said the game portrayed ’a convincing, empathetic set of portraits.’[14] Another well received feature was the game’s art style; Ben Lee of Digital Spy found the pixel art to complement the game’s portrayal of the mundane aspects of life.[15]
The main criticisms of the game were due to the technical problems and bugs present in the game. GameTrailers’ Ben Moore said that he experienced ’more than a handful of crashes, scripting errors, and freezes’ whilst playing the game. Petit said that the issues were common and reduced the impact of the game’s story for her.[2][3]Cart Life Game Download
In 2011, Cart Life won two AGS Awards for Best Programming and Best Non Adventure Game Created with AGS.[18]
Cart Life was a finalist for the 2012 Indiecade and won the Seumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative award at the 2013 Independent Games Festival.[17][19]See also[edit]Cart Life GameReferences[edit]
*^Zimmerman, Conrad (18 March 2013). ’Cart Life now available on Steam’. Destructoid. Enthusiast Gaming. Retrieved 19 December 2013.
*^ abcdPetit, Carolyn (14 January 2013). ’Cart Life Review’. GameSpot. CBS Interactive. Retrieved 19 December 2013.
*^ abcMoore, Ben (22 March 2013). ’Cart Life Review’. GameTrailers. Viacom. Archived from the original on 27 March 2013. Retrieved 8 April 2018.
*^ abLee, Ben (14 April 2013). ’’Cart Life’: How Richard Hofmeier game became a success story’. Digital Spy. Hearst Communications. Retrieved 8 April 2018.
*^ abcdEdge staff (9 August 2013). ’The Making Of: Cart Life’. Edge. Future plc. Archived from the original on 25 August 2013. Retrieved 8 April 2018.
*^ abRose, Mike (18 January 2013). ’Road to the IGF: Richard Hofmeier’s Cart Life’. Gamasutra. UBM plc. Retrieved 19 December 2013.
*^Donlan, Christian (25 January 2013). ’Cart Life: ’The only thing that changed was me’’. Eurogamer. Gamer Network. Retrieved 19 December 2013.
*^Alexander, Leigh (29 March 2013). ’IGF winner Hofmeier pays it forward for Porpentine’s Howling Dogs’. Gamasutra. UBM plc. Retrieved 19 December 2013.
*^Petitte, Omri (March 20, 2014). ’Cart Life exits Steam, goes open source’. PC Gamer. Future plc. Retrieved April 8, 2018.
*^Patrick (30 April 2015). ’Die geheimen Projekte des Richard Hofmeier’. IndieGames.ch (in German). Patreon.
*^’Cart Life’. GitHub.
*^ ab’Cart Life for PC Reviews’. Metacritic. CBS Interactive. Retrieved 19 December 2013.
*^Pinsof, Allistair (2 February 2013). ’Review: Cart Life’. Destructoid. Enthusiast Gaming. Retrieved 19 December 2013.
*^ abWiltshire, Alex (July 2013). ’Cart Life: Hard work’. PC Gamer UK. Future plc. p. 70. It paints a convincing, empathetic set of portraits focused on people struggling with life’s problems, driven by dynamic systems rather than simple scripting.
*^ abLee, Ben (28 March 2013). ’Downloadable reviews: Cart Life, Terraria, Dollar Dash’. Digital Spy. Hearst Communications. Retrieved 8 April 2018.
*^O’Mara, Matthew (26 March 2013). ’Cart Life serves up a slice of reality through the eyes of a food cart owner’. National Post (Financial Post). Postmedia Network. Retrieved 8 April 2018.
*^ abConditt, Jessica (27 March 2013). ’IGF 2013: And the awards go to... Cart Life!’. Engadget (Joystiq). Oath Inc. Retrieved 8 April 2018.
*^’Cart Life’. Adventure Game Studio. Retrieved 12 February 2017.
*^Walker, John (23 August 2012). ’The 2012 IndieCade Finalists In Full In A Long List’. Rock, Paper, Shotgun. Retrieved 19 December 2013.External links[edit]Cart Life Game Review
*Official website (archived)
*Official download of the free released Cart Life 1.6 and source code (archived) (mirror).Real Life Mario Kart GameRetrieved from ’https://en.wikipedia.org/w/index.php?title=Cart_Life&oldid=997244554’
Download here: http://gg.gg/wcm9t
https://diarynote.indered.space
*Cart Life Game Download
*Cart Life Game
*Cart Life Game Review
*Real Life Mario Kart Game
*Race a real-world Mario Kart™ through your home! Use the Nintendo Switch™ system to control your kart and watch as it reacts to what’s happening in the game as you boost and drift to victory. Your in-home course comes to life on-screen with a view from right behind the driver’s seat. Turn your home into a Mario Kart course of your design.
*Smash Karts is a 3D multiplayer kart battle game. Drive your go-kart, pick up weapons, and blow up other karts to win! Keep playing to level up and unlock new characters and prizes.
http://tvtropes.org/pmwiki/pmwiki.php/Videogame/CartLife
Kart Life: With Gio Bromante, John Bromante, Stacey Bromante, Chloe Brun-Wibaux. Kart Life, where racing dreams start early for this high-octane group of aspiring professional drivers - whizzing 70 mph through hair pin turns - while navigating a sport fraught with danger, intense rivalries, and outrageous family drama.
Go ToCart Life is a self-described ’retail simulation’ game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character’s personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.Advertisement:
Throughout the game, you’re given a look into the lives of people who are destitute and struggling for a better life. And the matter of whether or not they do get a better life is in your hands.
The characters are as follows:
* Andrus Podor, a man from Ukraine whose troubled past has fostered his addiction to cigarettes, as well as his strong attachment to his cat, Mr. Glembovski. After several troubled months, he’s decided to take over a newspaper stand to start a new life in Georgetown.
* Melanie Emberley, a woman whose sudden divorce has triggered her financial disaster and an expensive custody battle, along with severe anxiety over her daughter, Laura. Her dream of owning her own coffee shop is all that stands between her and losing her daughter
* Vinnie, an entrepreneur with a caffeine addiction and a rocky history with Georgetown. His latest in a long line of businesses, a bagel cart, has taken him back to the city yet again.Advertisement:
The creator released the game’s download link and full source code for free in 2013, making it a Freeware Game. The official websites have since been abandoned, but it’s still relatively easy to find and download.Cart Life provides examples of:
*Adult Fear: Losing the ones you love, being unable to feed yourself or pay for rent, and being estranged from your own family are the main fears present.
*Classical Anti-Hero: All three characters are normal people plagued by physical or emotional addiction. Especially prominent with Andrus, whose depression and night terrors have left him a barely-recovered emotional wreck.
*Determinator: All three player characters. Life hasn’t treated them well, but they keep going anyway.
*Deliberately Monochrome: It adds to the bleak, cynical view of the game.
*Grey-and-Gray Morality: There is no Big Bad, and every character is motivated, to varying degrees, by their own happiness and survival.Advertisement:
*I Never Told You My Name: Andrus, in his good ending, has a moment like this with George. Andrus can lie and say they were introduced, and be believed, though.
*In-Universe Game Clock: And one that is always ticking, even while paused.
*Must Have Caffeine: Vinny becomes significantly more sluggish if he can’t get his coffee.
*Must Have Nicotine Anders stops to cough every few seconds if he goes too long without smoking.
*Nightmare Sequence: Andrus has a good deal of nightmares about Caroline and his unborn child.
*Nintendo Hard: The game is exceedingly brutal, due to the many, many factors you need to juggle in order to survive, as well as the fact that time passes extremely quickly in-game.
*Not Safe for Work: Has a bit of nudity and drug use in it.
*Perpetual Poverty: The other vendors and shopkeepers in Georgetown are about as well off as you are, if not worse, throughout the game.
*Schrödinger’s Player Character: Completely averted. Pick one character, and the other two characters show up as NPCs, complete with their own shops.
*Slice of Life: Very, very hard lives.
*Story-to-Gameplay Ratio: Unusually high, considering the game is a sim. The game places a great deal of focus on your character’s life outside of their business, as well as their motivations for becoming an entrepreneur.
*Welcome to My World: Extra Credits recommended this game as a way to ’walk a mile in another’s shoes.’ There is little to deny this claim.
*Where the Hell Is Springfield?: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.IndexCart LifeDesigner(s)Richard HofmeierEngineAdventure Game StudioPlatform(s)Microsoft WindowsReleaseGenre(s)SimulationMode(s)Single-player
Cart Life is a simulationvideo game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free.[1] The game is designed on a pixel-grid in grayscale, with minimal detail, to better allow the player to deduce the mood of each of the three vendor characters.
In Cart Life the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families.
The game was received well by critics, with particular praise for the relatable characters, though some critics criticised technical issues. In 2013 Cart Life won the Independent Games FestivalSeumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative award.Gameplay[edit]
In Cart Life, players control one of three characters, each of whom has a different street vending job; Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart.[2] While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment. Players must also look after the character’s day-to-day lives, including having adequate food, drink, and sleep. Each character has unique situations to address; Melanie, for example, is a single mother of a daughter. When she’s not working, she yearns to bond more with her daughter, in the midst of her difficult busy life. She struggles to have time to walk her daughter to and from school each day, as she seeks custody on limited wages.[3]Development[edit]
Richard Hofmeier’s inspiration for the game came from aspects of his own work-life experiences, as well as from playing other games like Little Computer People and River City Ransom. He drew inspiration from Han Hoogerbrugge’s Modern Living, saying that he thought about it ’almost every day’ whilst developing Cart Life. Hofmeier credits his partner with supporting him throughout the game development.[4][5]
Cart Life is Hofmeier’s first game, drawing upon his experience as an illustrator. He developed the game in his spare time using Adventure Game Studio whilst working what he describes as a ’bunch of bad jobs’.[5] He initially planned to finish the development in 30 days but he worked on development for three years.[6] He wanted to make a game which had no high scores, points, or action, and originally envisaged it as a comedy.[5]
Of the game’s pixel art design, Hofmeier said that he did not choose it to be nostalgic but rather because he wanted players to fill in the extra details with their own thoughts and experiences, saying that it took more time and effort than other possible styles.[5][7] During development Hofmeier spoke to a number of street vendors to research their work who were enthusiastic about the creation of the game.[4]
During development Richard Hofmeier experimented with many elements which were eventually removed, including a fourth character and a number of extra stores and locations.[6] At the 2013 Independent Games Festival, Hofmeier spray-painted his own booth to instead display Porpentine’s game Howling Dogs, saying that he thought ’Cart Life had already overstayed its welcome... I wanted people to see this game.’[8]
In March 2014, with Hofmeier saying he was finished supporting the game, the game was removed from Steam while source code and game were made available for free (Freeware) on his website under the ’CART LIFE’S FREE LICENSE’, a public domain like license.[9] Hofmeier’s webpage went later offline due to the increased traffic but the game and source code was mirrored on GitHub.[10][11]Reception[edit]Aggregate scoreAggregatorScoreMetacritic79/100[12]Review scoresPublicationScoreDestructoid6.5/10[13]GameSpot7.5/10[2]GameTrailers8/10[3]PC Gamer (UK)80%[14]Digital Spy[15]National Post8.5/10[16]AwardPublicationAwardIGF 2013Seumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative [17]
Cart Life received ’generally favorable reviews’ according to the review aggregation website Metacritic[12]
Reviewers commented positively on Cart Life’s characters and mechanics. Carolyn Petit of GameSpot described the characters as ’wonderfully expressive’, particularly because of the attention to small details like eyebrow movements, and having to make tough decisions.[2] In PC Gamer UK’s review Alex Wiltshire said the game portrayed ’a convincing, empathetic set of portraits.’[14] Another well received feature was the game’s art style; Ben Lee of Digital Spy found the pixel art to complement the game’s portrayal of the mundane aspects of life.[15]
The main criticisms of the game were due to the technical problems and bugs present in the game. GameTrailers’ Ben Moore said that he experienced ’more than a handful of crashes, scripting errors, and freezes’ whilst playing the game. Petit said that the issues were common and reduced the impact of the game’s story for her.[2][3]Cart Life Game Download
In 2011, Cart Life won two AGS Awards for Best Programming and Best Non Adventure Game Created with AGS.[18]
Cart Life was a finalist for the 2012 Indiecade and won the Seumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative award at the 2013 Independent Games Festival.[17][19]See also[edit]Cart Life GameReferences[edit]
*^Zimmerman, Conrad (18 March 2013). ’Cart Life now available on Steam’. Destructoid. Enthusiast Gaming. Retrieved 19 December 2013.
*^ abcdPetit, Carolyn (14 January 2013). ’Cart Life Review’. GameSpot. CBS Interactive. Retrieved 19 December 2013.
*^ abcMoore, Ben (22 March 2013). ’Cart Life Review’. GameTrailers. Viacom. Archived from the original on 27 March 2013. Retrieved 8 April 2018.
*^ abLee, Ben (14 April 2013). ’’Cart Life’: How Richard Hofmeier game became a success story’. Digital Spy. Hearst Communications. Retrieved 8 April 2018.
*^ abcdEdge staff (9 August 2013). ’The Making Of: Cart Life’. Edge. Future plc. Archived from the original on 25 August 2013. Retrieved 8 April 2018.
*^ abRose, Mike (18 January 2013). ’Road to the IGF: Richard Hofmeier’s Cart Life’. Gamasutra. UBM plc. Retrieved 19 December 2013.
*^Donlan, Christian (25 January 2013). ’Cart Life: ’The only thing that changed was me’’. Eurogamer. Gamer Network. Retrieved 19 December 2013.
*^Alexander, Leigh (29 March 2013). ’IGF winner Hofmeier pays it forward for Porpentine’s Howling Dogs’. Gamasutra. UBM plc. Retrieved 19 December 2013.
*^Petitte, Omri (March 20, 2014). ’Cart Life exits Steam, goes open source’. PC Gamer. Future plc. Retrieved April 8, 2018.
*^Patrick (30 April 2015). ’Die geheimen Projekte des Richard Hofmeier’. IndieGames.ch (in German). Patreon.
*^’Cart Life’. GitHub.
*^ ab’Cart Life for PC Reviews’. Metacritic. CBS Interactive. Retrieved 19 December 2013.
*^Pinsof, Allistair (2 February 2013). ’Review: Cart Life’. Destructoid. Enthusiast Gaming. Retrieved 19 December 2013.
*^ abWiltshire, Alex (July 2013). ’Cart Life: Hard work’. PC Gamer UK. Future plc. p. 70. It paints a convincing, empathetic set of portraits focused on people struggling with life’s problems, driven by dynamic systems rather than simple scripting.
*^ abLee, Ben (28 March 2013). ’Downloadable reviews: Cart Life, Terraria, Dollar Dash’. Digital Spy. Hearst Communications. Retrieved 8 April 2018.
*^O’Mara, Matthew (26 March 2013). ’Cart Life serves up a slice of reality through the eyes of a food cart owner’. National Post (Financial Post). Postmedia Network. Retrieved 8 April 2018.
*^ abConditt, Jessica (27 March 2013). ’IGF 2013: And the awards go to... Cart Life!’. Engadget (Joystiq). Oath Inc. Retrieved 8 April 2018.
*^’Cart Life’. Adventure Game Studio. Retrieved 12 February 2017.
*^Walker, John (23 August 2012). ’The 2012 IndieCade Finalists In Full In A Long List’. Rock, Paper, Shotgun. Retrieved 19 December 2013.External links[edit]Cart Life Game Review
*Official website (archived)
*Official download of the free released Cart Life 1.6 and source code (archived) (mirror).Real Life Mario Kart GameRetrieved from ’https://en.wikipedia.org/w/index.php?title=Cart_Life&oldid=997244554’
Download here: http://gg.gg/wcm9t
https://diarynote.indered.space
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